Volume 398
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Friday, November 30, 2012
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Page 1 of 9
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This is from filmcomment.com
Director Chris Nolan discusses The Dark Knight Trilogy with Scott Foundas.
Foundas: How did you come to Batman Begins, and what appealed to you about rebooting a series that had already been interpreted by Tim Burton and Joel Schumacher?
Nolan: It’s a sign of how quickly things change in the movie business, but there was no such thing conceptually as a “reboot.” That idea didn’t exist when I came to look at
Batman. That’s new terminology. Warner Bros. owned this wonderful character, and didn’t know what to do with it. It had sort of reached a dead end with its previous iteration.
I got excited about the idea of filling in this interesting gap—no one had ever told the origin story of Batman. And so even though Tim Burton’s film had done a definitive version
of the character, it was a very idiosyncratic Tim Burton vision.
I had in mind a sort of treatment of Batman that Richard Donner might have done in the late Seventies the way he did Superman. To me what that represented was firstly a detailed
telling of the origin story, which wasn’t even really definitively addressed in the comics over the years, funnily enough. And secondly, tonally I was looking for an interpretation
of that character that
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presented an extraordinary figure in an ordinary world. So I wanted the inhabitants of Gotham to view Batman as being outlandish and extraordinary as we do.
Foundas: The overall tone of the film is realistic compared to most comic-book-derived movies. The world around Batman is plausible and not particularly stylized or exaggerated.
Nolan: The term “realism” is often confusing and used sort of arbitrarily. I suppose “relatable” is the word I would use. I wanted a world that was realistically portrayed, in that
even though outlandish events may be taking place, and this extraordinary figure may be walking around these streets, the streets would have the same weight and validity of the streets
in any other action movie. So they’d be relatable in that way. And so the more texturing and layering that we could get into this film, the more tactile it was, the more you would feel
and be excited by the action. So just on a technical level, I really wanted to take on this idea of what I call the tactile quality. You want to really understand what things would smell
like in this world, what things would taste like, when bones start being crunched or cars start pancaking. You feel these things in a way because the world isn’t intensely artificial and
created by computer graphics, which result in an anodyne, sterile quality that’s not as exciting. For me that was about making the character more
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